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Written by agustusx
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Friday, 04 March 2011 14:19 |
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2010 was a year I aborted as many projects as I started, netting in nothing getting completed after Epic Shooter was released on April Fools. It’s not that I didn’t try... I was simply pulled in too many directions. Last year I prototyped a few different genre’s of games; an arena shooter, a beat-em up as well as a Metrovania game. I even took a stab at designing games in XNA but I’ll leave that for another day. Here are 3 of the projects that got canned last year. As you will see these are very incomplete concepts that have nothing but placeholder art. They look terrible but I like to look at them everyone once in a while to remember where my year went...
 ChibiChibiClash would have been a fun beat up em with Chibistyled characters if I had not realized early into developing the prototype that it would take an insane amount of time to develop all the needed character animations. For the demo I used some borrowed sprites... By not focusing on the art I was able to develop a game engine that would allow for beat-em-up controls and actions. The character could double jump, dash, use a variety of attacks, a few simple combos, magical attacks and execute special moves like fireballs.

ChibiHearts was a demo of a Metrovania-type game. It had platforms, dashing, attacks, jumping and combos. Enemies could fire projectiles at the player to increase the challenge. Functional doors allowed the player to quickly move from one map area to another.
Xtreme Shooter was an arena shooter that would have allowed for a lot of exploration. It had some of your typical shooter elements, multiple firing modes and enemy types. I was trying to handle the ship control without using dual analog sticks to allow for play on arcade sticks.
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Last Updated on Friday, 04 March 2011 20:41 |